Jak w tej pierdzielonej #forzamotorsport wykonać zadanie z oceną sekcji równej przynajmniej 8 na Daytona... W Rivalsach próbowałem, maks co uzyskałem, to 7.5 i nie potrafię więcej, a mam już chyba ze 100 kółek tam nakręconych i ten tor znam na pamięć... Unikam utraty przyczepności, hamowanie jest idealne - nie za późno, nie za wcześnie... Na innych torach bez problemu robię wyniki po 8.5, 9, nawet się dyszki trafiają częściej niż rzadziej, a na pierdzielonej Daytonie nie jestem w stanie ;f
#forzamotorsport najlepsze najnowsze
Siema mirki grałem w forze motorsport (2023) na Series x a teraz kusi mnie coś kupić gran turismo 7 i ograł bym to na ps4 pro warto się w to pchać dobra Gierka? Jak wypada na tle forzy? Ktoś grał w obie i się wypowie? #gry #forza #granturismo7 #gt7 #forzamotorsport #xbox #ps4 #ps5 #sony #playstation #ps4pro
underworld
2025-10-14 16:23:03
+4
@needer: W Forze nie grałem ale GT polecam
mankhoody
2025-10-15 06:37:49
+2
@needer najpierw pobierz sobie my first gran turismo, które w pewnym sensie jest wersją demo gt7, dzięki czemu sprawdzisz, czy pasuje ci ten styl rozgrywki
Mirki zastanawiam się nad kierownicą do konsoli. Jesteście w stanie polecić coś ciekawego w miarę rozsądnej cenie?
#gaming #xboxseriesx #forzamotorsport
#gaming #xboxseriesx #forzamotorsport
Ktoś chętny na 14 dni Gamepass Xbox PC Ultimate? Mam kolejne kilka zaproszeń - wysyłam PW.
Aktywuj jak najszybciej (12h) inaczej wpadnie do kolejki następnych chętnych.
Mirki raportują, że można aktywować na istniejącym koncie.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2, #microsoftflightsimulator #msfs #mfs2024 etc.
#gry #gamepass #komputery #vr #metaquest #wirtualnarzeczywistosc
Aktywuj jak najszybciej (12h) inaczej wpadnie do kolejki następnych chętnych.
Mirki raportują, że można aktywować na istniejącym koncie.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2, #microsoftflightsimulator #msfs #mfs2024 etc.
#gry #gamepass #komputery #vr #metaquest #wirtualnarzeczywistosc
Mirki jak dużo zawartości (wyścigi, wyzwania, jakaś kariera, endurance) jest w trybie dla jednego gracza? Lubię wyścigi, ale najbardziej lubię jazdę w samotności i szlifowanie perfekcyjnego toru jazdy, punktów hamowań itp. Ograłem świąteczne demo i podoba mi się model jazdy, ale z natury jestem single i obawiam się, że kupując grę bez dostępu do multi będę "wykluczony" z zawartości.
BTW. #forzamotorsport 2 masterowałem wyścigi bez kontaktu z przeciwnikami. XD
#granturismo #playstation
BTW. #forzamotorsport 2 masterowałem wyścigi bez kontaktu z przeciwnikami. XD
#granturismo #playstation
@Commodore_64 no kampania jest na około 30-40h (te “menu” plus misje i licencje), zależy jak dobrze jeździsz. Potem masz jeszcze masę zawartości plus możliwość grania dowolnych wyścigów.
@Commodore_64: Samo zaliczenie wszystkich licencji, misji, menu i czasówek z torów to jest sporo, sporo grania. Potem masz wyzwania tygodniowe i próby czasowe online w trybie sport. Ja osobiście w ogóle nie grałem w multiplayer, a mam 500h przejechane. Obecnie mój ulubiony tryb gry, to wyścigi długodystansowe. Włączam sobie jakiś podcast, jadę 1h wyścig i słucham.
Btw, GT7 z PSVR2 robi mega wrażenie.
Btw, GT7 z PSVR2 robi mega wrażenie.
Forza Motorsport który tryb graficzny lepszy na Series x? Wydajność czy wydajność + rt?? Czy są duże różnice? #xbox #xboxseriesx #forza #forzamotorsport #gry #gra
Który tryb graficzny na Series x?
- Wydajność (17)
- Wydajność + RT (12)
W #forzahorizon5 samochody i kasa lecą za same włączenie gry, że nie nadążam ich testować.
A w #forzamotorsport dziaduję i całe serie jeżdżę kilkoma posiadanymi samochodami, a i tak mnie nie stać kupić nowego wymaganego żeby rozpocząć kolejną. Robię treningi i wygrywam z ostatniej pozycji.
A w #forzamotorsport dziaduję i całe serie jeżdżę kilkoma posiadanymi samochodami, a i tak mnie nie stać kupić nowego wymaganego żeby rozpocząć kolejną. Robię treningi i wygrywam z ostatniej pozycji.
@lunga: Eee, na serię zawsze jest. A zniżki za lvl 50 żydzisz? Bo to 25% jest w sumie.
Plus w bulid możesz prawie wszystkie przejechać jednym samochodem. Tylko trzeba sposobem bo Ci autka nie pokazuje, tuningujesz na klase wyzej w menu i potem już możesz wybrać.
Plus w bulid możesz prawie wszystkie przejechać jednym samochodem. Tylko trzeba sposobem bo Ci autka nie pokazuje, tuningujesz na klase wyzej w menu i potem już możesz wybrać.
@lunga: Ni, za samochód lvl 50 jest rabat 5% na markę sumujący się do pięciu. WIęc jak masz 5 fordów na 50 lvl to masz zniżkę 25% na fordy.
Ja tam za dużo nie jeździłem a jeszcze z 300k mam wolnego. Duplikaty też możesz sprzedawać.
W multi się nie bawiłem za bardzo, więc tylko te stockowe samochody mam.
Ja tam za dużo nie jeździłem a jeszcze z 300k mam wolnego. Duplikaty też możesz sprzedawać.
W multi się nie bawiłem za bardzo, więc tylko te stockowe samochody mam.
Sieć #xbox w ostatnich tygodniach działa niestabilnie czy szukać problemów po stronie swojego łącza?
Na #xboxseriesx po kilka razy dziennie mnie rozłącza podczas grania w #fc24 albo #forzamotorsport
Konsola połączona kablem w #upc / #play
Na #xboxseriesx po kilka razy dziennie mnie rozłącza podczas grania w #fc24 albo #forzamotorsport
Konsola połączona kablem w #upc / #play
Zgodnie z tradycją. Kto chce 14-dniowy okres próbny za friko - Gamepass xBox PC Ultimate (Mirki mówią, że działa na aktywnych kontach)? Mam kolejne kilka zaproszeń. Nawet po to, aby spróbować XBOX PC Ultimate z VR (np. Meta Quest 2/3).
Aktywuj jak najszybciej (12h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2 etc.
#gry #gamepass #komputery #vr #metaquest #wirtualnarzeczywistosc
Aktywuj jak najszybciej (12h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2 etc.
#gry #gamepass #komputery #vr #metaquest #wirtualnarzeczywistosc
@world każdy kto ma aktywny gamepass moze rozdać 5 14 dniowych gameapssów.
@world ale jaki problem? Ja nie mam żadnego, napisałem to bo może ktoś nie wie, przeczyta i też komuś podaruje. Trzeba się dzielić wiedzą ( ͡º ͜ʖ͡º)
Zgodnie z tradycją. Kto chce 14-dniowy okres próbny za friko - Gamepass xBox PC Ultimate (dla nowych kont)? Mam kolejne kilka zaproszeń. Nawet po to, aby spróbować XBOX PC Ultimate z VR (np. Meta Quest 2/3).
Aktywuj jak najszybciej (12h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2 etc.
#gry #gamepass #komputery #vr #metaquest #wirtualnarzeczywistosc
Aktywuj jak najszybciej (12h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2 etc.
#gry #gamepass #komputery #vr #metaquest #wirtualnarzeczywistosc
Nowa forza motorsport już trochę pograłem na Series x i jak najbardziej mi się podoba, co myślicie żeby sprawdzić gran turismo 7 które jest tak chwalone i niby lepsze od forzy? Mam jedynie możliwość pograć na ps4 zwykłym bo ps5 nie mam i nie planuje , warto się w to pchać czy będzie graficzna kupa? :/ #xbox #xboxseriesx #ps4 #playstation4 #forzamotorsport #gt7 #granturismo7 #gry
Warto zagrać w gran turismo 7 na zwykłym ps4?
- Tak (36)
- Nie (13)
@needer powinieneś porównywać Forze Motorsport do gran turismo. To inne gry, z innymi założeniami. Gt7 na ps4 będzie wyglądać sporo gorzej niż FH na XSX.
@Smartek: no porównuje forze motorsport 8 do gran turismo 7 .. Nie forze horizon
W która forze wam się lepiej gra, ogólnie jest lepsza? (chodzi mi o różne aspekty) FM7 czy FM 2023 ? Mówię o graniu na padzie. Mam zamiar grać na Series x. Najchetniej wysłuchał bym opinii ludzi którzy grali w obie. Oglądając porównania na YouTube o dziwo stara forza w wielu przypadkach wygląda lepiej niż ta nowa wtf? Np podczas jazdy w deszczu i ogólnie ma mocniejsze kolory. #xbox #microsoft #xboxone #xboxseriesx #forzamotorsport #forzamotorsport7 #forza #gry #wyścigi #samochodowki #konsole
Która forza lepsza?
- Forza Motorsport 7 (2017) (15)
- Forza Motorsport (2023) (23)
@needer Grałem w obie i Forza z 2023 nie ma podjazdu do 7, za dużo uproszczeń (np. ustawienia asyst w ogóle w tej nowej nie wpływają na zdobywany exp), jakaś taka miałka ta nowa odsłona. A w siódemkę naprawdę przyjemnie się grało. Grafika powiedziałbym w obu na takim samym poziomie.
@needer : Skoro masz obie części to czemu nie sprawdzisz sam zamiast sugerować się opinią losowych ludzi z ankiety?
Forza motorsport 8 w media Expert za 49 zł , Jedi ocalały 49 zł, diablo 4 69 zł #xboxseriesx #microsoft #forza #forzamotorsport #gry #promocje #mediaexpert #xbox
Wjechał update 7 do Forza Motorsport. Rozmiar na Series X to 14.66GB ale ponoć po aktualizacji ma odpaść 25GB z całości a na PC 29GB.
Poza tym tor Brands Hatch i inne rzeczy...
https://support.forzamotorsport.net/hc/en-us/articles/28219758076819-Forza-Motorsport-Update-7-0-Release-Notes-April-8-2024
Update 7 reduces the installation footprint of Forza Motorsport by around 15-20%, decreasing its file size by 25GB on Xbox Series X|S and 29GB on PC. To accommodate this optimization, today’s update will be slightly larger than usual at 15GB.
Update 7 also introduces Brands Hatch and the Retro Racers Tour to the game alongside new experience improvements, including changes to Forza Race Regulations and Proximity Arrows, as well as fixes to Multiplayer, the Livery Editor, screen narration, and the Le Mans track.
A note on Forza Race Regulations: In update 6 we made two specific changes to the FRR model. The first change was to add more examples of sideswipe collisions to the model’s training data. The second was to reduce false negatives and ensure we assign penalties to players who should have received them but weren’t. This second change had the unintended consequence of also increasing false positives by a much larger margin than anticipated, meaning, it assigned penalties to players who should not have received them. In Update 7 we have adjusted the weighting so that we expect to see false positives reduce and added more examples of sideswipes to our training data to continue to adjust the model.
Update 7 will be live in the game for 5 weeks before Update 8 is released in mid-May.
Below is a summary of new content and features, as well as items fixed or improved in Update 7:
Version Number:
Xbox Series X|S: 1.565.7629.0
PC (Microsoft Store): 1.565.7629.0
Steam: 1.565.7629.0
Game Content, Features and Events [All Platforms]
Track Addition
Brands Hatch: Grand Prix and Indy Circuits
Career Events
Featured Tour: Retro Racers Tour (Available from April 10 5pm PT | April. 11 12am UTC – May 29 5pm PT | May 30 12am UTC)
Rulebook Racers (Starts April 10 5pm PT | April 11 12am UTC)
Unlimited Racers (Starts April 17 5pm PT | April 18 12am UTC)
Grand Prix Racers (Starts April 24 5pm PT | April 25 12am UTC)
Consumption Racers (Starts May 1 5pm PT | May 2 12am UTC)
Open Class Tour – 1960s Celebration (Available from April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
E Class Series
D Class Series
C Class Series
B Class Series
Reward Cars
Retro Racer Tour: 1977 Renault #15 Equipe Renault Elf R.S. 01
Open Class Tour: 1964 Brabham BT8
Spotlight Cars
1981 Ford #2 Zakspeed Racing Capri Turbo (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
1969 Lola #10 Simoniz Special T163 (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
1967 Brabham BT24 (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
1988 Jaguar #1 Jaguar Racing XJR-9 (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
1975 BMW #25 BMW Motorsport 3.0 CSL (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Car Pass Cars
2019 Ginetta G55 GT4 (April 10 5pm PT | April 11 12am UTC)
1970 Matra-Simca #146 Equipe Matra-Simca MS650 Tour de France (April 17 5pm PT | April 18 12am UTC)
2016 Ligier #11 Euro international JS P3 (April 24 5pm PT | April 25 12am UTC)
Note: Once these 3 cars are released, the Car Pass will be complete with all 30 vehicles.
Multiplayer Events
Spec Series
Formula 60s Spec Series (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
BMW M Procar Spec Series (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
GTP|C Series (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
Vintage Le Mans Sportscars Series (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
Formula 70s Spec Series (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Open Series
S Class Series and B Class Series (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
X Class Series and D Class Series (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
R Class Series and A Class Series (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
P Class Series and C Class Series (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
S Class Series and E Class Series (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Spotlight Series
1981 Ford #2 Zakspeed Racing Capri Turbo (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
1969 Lola #10 Simoniz Special T163 (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
1967 Brabham BT24 (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
1988 Jaguar #1 Jaguar Racing XJR-9 (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
1975 BMW #25 BMW Motorsport 3.0 CSL (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Rivals Events
Featured Track: Brands Hatch – 1969 Lola #6 Sunoco T70 MKIIIB – Brands Hatch GP Circuit (April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
VIP: Sunset Showdown – 1987 Porsche 962C – Hockenheim Full Circuit (April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
Spotlight – 1981 Ford #2 Zakspeed Racing Capri Turbo – Watkins Glen Full Circuit (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
Spotlight – 1969 Lola #10 Simoniz Special T163 – Circuit de Spa-Francorchamps (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
Spotlight – 1967 Brabham BT24 – Indianapolis Motor Speedway, The Brickyard (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
Spotlight – 1988 Jaguar #1 Jaguar Racing XJR-9 – Kyalami GP Circuit (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
Spotlight – 1975 BMW #25 BMW Motorsport 3.0 CSL – Maple Valley Full Circuit (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Bug Fixes and Improvements
Stability [All Platforms]
Addressed a stability issue where the game would crash after changing cars before starting a full grid race in Free Play. [1691139]
Fixed a crash that occurred when applying race brakes to a 1998 Toyota Supra RZ and then selecting ‘Exit Without Saving’ from the Upgrades menu. [1734898]
Fixed a crash when the player loses internet connection during the Unsaved Changes message popup in the Livery Editor. [1708314]
Fixed a stability issue when suspending the game while in the Livery Editor with unsaved changes. [1613307]
Fixed a PC stability issue where the player would encounter an infinite loading screen when selecting Design & Paint for a car that hasn’t been purchased. [1665348]
Graphics [All Platforms]
Gamma changes have been made to address banding in dark base color values. [1728611]
Fixed an issue where the screen flashes while browsing suits in the Driver customization menu. [1722944]
Updated the Upgrade and Tune Space to have brighter default lighting. [1724338]
Reduced Video Memory usage when the "Car livery quality" setting is set to Medium, High, or Ultra. [1729187]
PC
Fixed an issue where a warning about an unrecognized device does not correctly pop up when plugging in a Fanatec Club Sport V2 with no drivers installed. [1527139]
Gameplay [All Platforms]
Proximity arrows are now enabled for all players by default in Multiplayer. [1642900]
Fixed multiple crashes that could occur when players are entering Featured Multiplayer races. [1708387, 1691107, 1701001]
Fixed a crash when changing Fuel & Tire options. [1701113]
Fixed an exploit where players could skip time by suspending the game. [1657025]
Fixed a glitch causing the “Race ends in” timer to show up when it’s not supposed to. [1399607]
Changed the default end of race timer to be 10 seconds instead of 30 for Private Multiplayer races of the “Meetup” type. [1558760]
Fixed replays of Multiplayer races not pausing. [1728224]
Fixed an issue where Drivatars were invisible to the player if you rapidly start a race in Free Play. [1690311]
Fixed an issue where Fuel Telemetry Estimates in the Fuel & Tire menu always displayed a 0 regardless of adjustments by the player. [1479396]
UI Content [All Platforms]
The Fuel & Tire screen will now correctly show 0 required pit stops and unlimited fuel when the current event does not have Fuel & Tire wear enabled for any reason. [1709604]
Proximity arrows now angle themselves based on car world position relative to the player car and camera rather than screen-space projection, providing more accurate arrow directions especially in non-chase camera views. [1637283]
Proximity arrows will now properly disappear in cases where cars are close in terms of world position but far based on track progress, such as the bridge on Maple Valley Full Circuit. [1638910]
Proximity arrows now use the distance between the player car and other cars rather than the distance between the player camera and other cars. Arrows are now more sensitive in cases where other cars are much faster than the player car. [1638922]
Drivatar AI [All Platforms]
Small adjustments have been made to the Drivatar AI to correct race start behavior for Free Play races with a small grid. [1691139]
Fixed an issue where AI brake lights were stuck on after rewind. [1716071]
Forza Race Regulations [All Platforms]
NOTE: Please see “Note on FRR” in opening paragraph for more details.
Fixed an issue in Forza Race Regulations collision detection code that would sometimes cause a crash. [1616584]
Fixed an issue where players would occasionally be disqualified in a new multiplayer race after having been disqualified in a previous multiplayer race. [1729058]
Fixed an issue where penalty data was carried over from previous events. [1735562]
Tracks [All Platforms]
Fixed a handful of black or corrupted ambient occlusion track zones at Le Mans Full Circuit and Old Mulsanne Circuit. These were visible at the track overpass, off-track surfaces, the observation tower, green tarp, stairs and adjacent ground. [1728858, 1728875, 1728878, 1579977, 1564040]
Updates to numerous textures have been made on the Le Mans Full Circuit and Old Mulsanne Circuit to address various misplaced and low-resolution textures visible in multiple zones, including track signage and overpass inscriptions. [1723655, 1725840, 1729593]
Removed numerous booths across the Le Mans Full Circuit and Old Mulsanne Circuit that are not present on the real-life track. [1724065]
Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where tire walls would pop into the player’s view. [1729668]
Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where parts of the advertisement's scaffolding visibly pop into player's view. [1517522]
Removed lights and glow effects in areas of the Le Mans Full Circuit and Old Mulsanne Circuit with unnatural light sources. [1728360, 1728375]
Fixed an issue where lighting is significantly darker at night under certain weather conditions on the Le Mans Full Circuit and Old Mulsanne Circuit. [1728348]
Fixed an area on the Le Mans Full Circuit and Old Mulsanne Circuit where the car was visibly clipping into the grass. [1729547]
Cars [All Platforms]
1971 Ford Mustang Mach 1: Fixed an issue where the Mustang logo on the grille is black instead of chrome. [1642070]
1970 Mercury Cougar Eliminator: Added a missing part to the car headlight cover also known as retractable shutter. [1646153]
2017 Alfa Romeo Giulia Quadrifoglio: Fixed an issue where rain is reflected in the gauge cluster when racing. [1679927]
1967 Brabham BT24: Added the missing shift animation to this car. [1685630]
2021 McLaren Sabre: Fixed an issue where the player is unable to change the Rear Downforce after upgrading to the Race Rear Bumper. [1686948]
We’ve introduced a popup warning the player when they are about to sell a reward car that they may not be able to reacquire. [1646630]
Audio [All Platforms]
2016 Lamborghini Aventador LP750-4 SV: We’ve updated the engine audio of this car based on community feedback. [1685647]
2018 Ferrari 812 Superfast: We’ve updated the engine audio of this car based on community feedback. [1685698]
2022 Porsche 718 Cayman GT4 RS: Fixed a bug where the car was loading the incorrect audio files. [1734939]
Nürburgring Nordschleife: Fixed an issue where surface transition sounds were not playing. [1720836]
Audio [PC]
We’ve added new audio settings to reduce CPU usage. [1652110]
Spatial audio needs to be disabled to enable the new options
Sample rate – lowering this value will improve CPU performance but reduce overall audio quality.
Buffer size – increasing this value will improve CPU performance but will increase audio latency and reduce audio framerate.
Cinematics [All Platforms]
Updated Le Mans Replay cameras to better frame on-track action. [1730387]
Moved camera to hide out-of-environment areas in Indianapolis Grand Prix Circuit Track Intro Cinematic. [1730393]
Adjusted solo podium car cameras to avoid clipping through podium stage geometry. [1728693, 1728751, 1724982]
Changed cubemap for better lighting element reflections in Car Theater. [1724439]
Addressed a bug where sometimes the background pit cinematic in the Featured Multiplayer pre-race and results menus appeared black. [1716763]
Livery Editor [All Platforms]
Added new uniform “Scale” and non-uniform “Stretch” tools to replace “Size.” These can be applied to individual decals or layer groups.
Fixed a UGC ordering issue where all vinyls, designs, tunes, photos and replays were being sorted by oldest to newest rather than newest to oldest. [1616867]
Fixed an issue where Shared Tunes were not appearing after the 8th tune in Search Results. [1663755]
Fixed an issue in the livery editor where scrolling through UGC vinyl shapes will sometimes force the selection to the bottom row. [1716280]
Fixed an issue where a new empty livery file was being created if the user erased paint|decals for a vehicle. [1718944]
Fixed an issue where audio was not providing continuous feedback when moving a decal in the Livery Editor. [1705480]
Addressed issues with consistency of scrolling speeds in the Livery Editor. [1705535]
Fixed a “Content Not Available” error when selecting a saved livery for an unowned car. [1713668]
Fixed an issue where Vinyl Group sizes could become negative and then become difficult to return them to positive values. [1603790]
Fixed an issue where altering the opacity in a non-highlighted layer wasn’t reflecting the appropriate value after being highlighted. [1688568]
Removed mouse acceleration when moving decals in the Livery Editor. [16679542]
Addressed sensitivity and accuracy issues when adjusting decals using a keyboard. [1689380]
Added a "My Designs" button to the Media Sub Menu so players can quickly manage their liveries. [1699804]
Added a "Purchase Car and Apply Livery" button in My Designs that appears when selecting a livery for an unowned car. This button provides the player with a streamlined process to buying cars for their catalogue of liveries. [1699801]
Accessibility [All Platforms]
Screen Narrator will once again narrate the Telemetry Estimates on the Fuel & Tire screen. [1728582]
Fixed an issue where Screen Narrator does not read gallery stats. [1533692]
Fixed an assert issue occurs when navigating through Vinyl Search results. [1692354]
Fixed an issue where there is audio feedback when moving a Decal by holding Left Stick. [1705480]
Fixed an issue where the Credits icon is placed inconsistently in the "Get More Car Points" prompt in certain localizations. [1728568]
Fixed an issue with incorrect behavior when navigating through Vinyl search results in line when pressing and holding Right D-Pad or Left Stick. [1716280]
Fixed an issue where longer Gametags overlap the Creator title in the Curated Groups Vinyl Menu while Menu Text size is set to largest. [1660357]
Screen Narrator now correctly reads Replays in My Files. [1643093]
Added missing narration for "apostrophe" key for the zoom command within the Livery Editor. [1723984]
Accessories [All Platforms]
Fixed an issue where no prompt appears for unrecognized|outdated drivers for Fanatec Club Sport V2. [1527139]
Fixed an issue where the input profile for the Fanatec CSL Elite wheel wasn’t showing correctly. [1723919]
Localization [All Platforms]
Various subtitles are fixed across all languages.
#forzamotorsport #xboxseriesx #xboxseriess #xbox #xboxseries #simracing #pcmasterrace
Poza tym tor Brands Hatch i inne rzeczy...
https://support.forzamotorsport.net/hc/en-us/articles/28219758076819-Forza-Motorsport-Update-7-0-Release-Notes-April-8-2024
Update 7 reduces the installation footprint of Forza Motorsport by around 15-20%, decreasing its file size by 25GB on Xbox Series X|S and 29GB on PC. To accommodate this optimization, today’s update will be slightly larger than usual at 15GB.
Update 7 also introduces Brands Hatch and the Retro Racers Tour to the game alongside new experience improvements, including changes to Forza Race Regulations and Proximity Arrows, as well as fixes to Multiplayer, the Livery Editor, screen narration, and the Le Mans track.
A note on Forza Race Regulations: In update 6 we made two specific changes to the FRR model. The first change was to add more examples of sideswipe collisions to the model’s training data. The second was to reduce false negatives and ensure we assign penalties to players who should have received them but weren’t. This second change had the unintended consequence of also increasing false positives by a much larger margin than anticipated, meaning, it assigned penalties to players who should not have received them. In Update 7 we have adjusted the weighting so that we expect to see false positives reduce and added more examples of sideswipes to our training data to continue to adjust the model.
Update 7 will be live in the game for 5 weeks before Update 8 is released in mid-May.
Below is a summary of new content and features, as well as items fixed or improved in Update 7:
Version Number:
Xbox Series X|S: 1.565.7629.0
PC (Microsoft Store): 1.565.7629.0
Steam: 1.565.7629.0
Game Content, Features and Events [All Platforms]
Track Addition
Brands Hatch: Grand Prix and Indy Circuits
Career Events
Featured Tour: Retro Racers Tour (Available from April 10 5pm PT | April. 11 12am UTC – May 29 5pm PT | May 30 12am UTC)
Rulebook Racers (Starts April 10 5pm PT | April 11 12am UTC)
Unlimited Racers (Starts April 17 5pm PT | April 18 12am UTC)
Grand Prix Racers (Starts April 24 5pm PT | April 25 12am UTC)
Consumption Racers (Starts May 1 5pm PT | May 2 12am UTC)
Open Class Tour – 1960s Celebration (Available from April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
E Class Series
D Class Series
C Class Series
B Class Series
Reward Cars
Retro Racer Tour: 1977 Renault #15 Equipe Renault Elf R.S. 01
Open Class Tour: 1964 Brabham BT8
Spotlight Cars
1981 Ford #2 Zakspeed Racing Capri Turbo (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
1969 Lola #10 Simoniz Special T163 (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
1967 Brabham BT24 (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
1988 Jaguar #1 Jaguar Racing XJR-9 (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
1975 BMW #25 BMW Motorsport 3.0 CSL (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Car Pass Cars
2019 Ginetta G55 GT4 (April 10 5pm PT | April 11 12am UTC)
1970 Matra-Simca #146 Equipe Matra-Simca MS650 Tour de France (April 17 5pm PT | April 18 12am UTC)
2016 Ligier #11 Euro international JS P3 (April 24 5pm PT | April 25 12am UTC)
Note: Once these 3 cars are released, the Car Pass will be complete with all 30 vehicles.
Multiplayer Events
Spec Series
Formula 60s Spec Series (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
BMW M Procar Spec Series (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
GTP|C Series (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
Vintage Le Mans Sportscars Series (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
Formula 70s Spec Series (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Open Series
S Class Series and B Class Series (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
X Class Series and D Class Series (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
R Class Series and A Class Series (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
P Class Series and C Class Series (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
S Class Series and E Class Series (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Spotlight Series
1981 Ford #2 Zakspeed Racing Capri Turbo (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
1969 Lola #10 Simoniz Special T163 (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
1967 Brabham BT24 (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
1988 Jaguar #1 Jaguar Racing XJR-9 (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
1975 BMW #25 BMW Motorsport 3.0 CSL (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Rivals Events
Featured Track: Brands Hatch – 1969 Lola #6 Sunoco T70 MKIIIB – Brands Hatch GP Circuit (April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
VIP: Sunset Showdown – 1987 Porsche 962C – Hockenheim Full Circuit (April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
Spotlight – 1981 Ford #2 Zakspeed Racing Capri Turbo – Watkins Glen Full Circuit (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
Spotlight – 1969 Lola #10 Simoniz Special T163 – Circuit de Spa-Francorchamps (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
Spotlight – 1967 Brabham BT24 – Indianapolis Motor Speedway, The Brickyard (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
Spotlight – 1988 Jaguar #1 Jaguar Racing XJR-9 – Kyalami GP Circuit (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
Spotlight – 1975 BMW #25 BMW Motorsport 3.0 CSL – Maple Valley Full Circuit (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)
Bug Fixes and Improvements
Stability [All Platforms]
Addressed a stability issue where the game would crash after changing cars before starting a full grid race in Free Play. [1691139]
Fixed a crash that occurred when applying race brakes to a 1998 Toyota Supra RZ and then selecting ‘Exit Without Saving’ from the Upgrades menu. [1734898]
Fixed a crash when the player loses internet connection during the Unsaved Changes message popup in the Livery Editor. [1708314]
Fixed a stability issue when suspending the game while in the Livery Editor with unsaved changes. [1613307]
Fixed a PC stability issue where the player would encounter an infinite loading screen when selecting Design & Paint for a car that hasn’t been purchased. [1665348]
Graphics [All Platforms]
Gamma changes have been made to address banding in dark base color values. [1728611]
Fixed an issue where the screen flashes while browsing suits in the Driver customization menu. [1722944]
Updated the Upgrade and Tune Space to have brighter default lighting. [1724338]
Reduced Video Memory usage when the "Car livery quality" setting is set to Medium, High, or Ultra. [1729187]
PC
Fixed an issue where a warning about an unrecognized device does not correctly pop up when plugging in a Fanatec Club Sport V2 with no drivers installed. [1527139]
Gameplay [All Platforms]
Proximity arrows are now enabled for all players by default in Multiplayer. [1642900]
Fixed multiple crashes that could occur when players are entering Featured Multiplayer races. [1708387, 1691107, 1701001]
Fixed a crash when changing Fuel & Tire options. [1701113]
Fixed an exploit where players could skip time by suspending the game. [1657025]
Fixed a glitch causing the “Race ends in” timer to show up when it’s not supposed to. [1399607]
Changed the default end of race timer to be 10 seconds instead of 30 for Private Multiplayer races of the “Meetup” type. [1558760]
Fixed replays of Multiplayer races not pausing. [1728224]
Fixed an issue where Drivatars were invisible to the player if you rapidly start a race in Free Play. [1690311]
Fixed an issue where Fuel Telemetry Estimates in the Fuel & Tire menu always displayed a 0 regardless of adjustments by the player. [1479396]
UI Content [All Platforms]
The Fuel & Tire screen will now correctly show 0 required pit stops and unlimited fuel when the current event does not have Fuel & Tire wear enabled for any reason. [1709604]
Proximity arrows now angle themselves based on car world position relative to the player car and camera rather than screen-space projection, providing more accurate arrow directions especially in non-chase camera views. [1637283]
Proximity arrows will now properly disappear in cases where cars are close in terms of world position but far based on track progress, such as the bridge on Maple Valley Full Circuit. [1638910]
Proximity arrows now use the distance between the player car and other cars rather than the distance between the player camera and other cars. Arrows are now more sensitive in cases where other cars are much faster than the player car. [1638922]
Drivatar AI [All Platforms]
Small adjustments have been made to the Drivatar AI to correct race start behavior for Free Play races with a small grid. [1691139]
Fixed an issue where AI brake lights were stuck on after rewind. [1716071]
Forza Race Regulations [All Platforms]
NOTE: Please see “Note on FRR” in opening paragraph for more details.
Fixed an issue in Forza Race Regulations collision detection code that would sometimes cause a crash. [1616584]
Fixed an issue where players would occasionally be disqualified in a new multiplayer race after having been disqualified in a previous multiplayer race. [1729058]
Fixed an issue where penalty data was carried over from previous events. [1735562]
Tracks [All Platforms]
Fixed a handful of black or corrupted ambient occlusion track zones at Le Mans Full Circuit and Old Mulsanne Circuit. These were visible at the track overpass, off-track surfaces, the observation tower, green tarp, stairs and adjacent ground. [1728858, 1728875, 1728878, 1579977, 1564040]
Updates to numerous textures have been made on the Le Mans Full Circuit and Old Mulsanne Circuit to address various misplaced and low-resolution textures visible in multiple zones, including track signage and overpass inscriptions. [1723655, 1725840, 1729593]
Removed numerous booths across the Le Mans Full Circuit and Old Mulsanne Circuit that are not present on the real-life track. [1724065]
Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where tire walls would pop into the player’s view. [1729668]
Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where parts of the advertisement's scaffolding visibly pop into player's view. [1517522]
Removed lights and glow effects in areas of the Le Mans Full Circuit and Old Mulsanne Circuit with unnatural light sources. [1728360, 1728375]
Fixed an issue where lighting is significantly darker at night under certain weather conditions on the Le Mans Full Circuit and Old Mulsanne Circuit. [1728348]
Fixed an area on the Le Mans Full Circuit and Old Mulsanne Circuit where the car was visibly clipping into the grass. [1729547]
Cars [All Platforms]
1971 Ford Mustang Mach 1: Fixed an issue where the Mustang logo on the grille is black instead of chrome. [1642070]
1970 Mercury Cougar Eliminator: Added a missing part to the car headlight cover also known as retractable shutter. [1646153]
2017 Alfa Romeo Giulia Quadrifoglio: Fixed an issue where rain is reflected in the gauge cluster when racing. [1679927]
1967 Brabham BT24: Added the missing shift animation to this car. [1685630]
2021 McLaren Sabre: Fixed an issue where the player is unable to change the Rear Downforce after upgrading to the Race Rear Bumper. [1686948]
We’ve introduced a popup warning the player when they are about to sell a reward car that they may not be able to reacquire. [1646630]
Audio [All Platforms]
2016 Lamborghini Aventador LP750-4 SV: We’ve updated the engine audio of this car based on community feedback. [1685647]
2018 Ferrari 812 Superfast: We’ve updated the engine audio of this car based on community feedback. [1685698]
2022 Porsche 718 Cayman GT4 RS: Fixed a bug where the car was loading the incorrect audio files. [1734939]
Nürburgring Nordschleife: Fixed an issue where surface transition sounds were not playing. [1720836]
Audio [PC]
We’ve added new audio settings to reduce CPU usage. [1652110]
Spatial audio needs to be disabled to enable the new options
Sample rate – lowering this value will improve CPU performance but reduce overall audio quality.
Buffer size – increasing this value will improve CPU performance but will increase audio latency and reduce audio framerate.
Cinematics [All Platforms]
Updated Le Mans Replay cameras to better frame on-track action. [1730387]
Moved camera to hide out-of-environment areas in Indianapolis Grand Prix Circuit Track Intro Cinematic. [1730393]
Adjusted solo podium car cameras to avoid clipping through podium stage geometry. [1728693, 1728751, 1724982]
Changed cubemap for better lighting element reflections in Car Theater. [1724439]
Addressed a bug where sometimes the background pit cinematic in the Featured Multiplayer pre-race and results menus appeared black. [1716763]
Livery Editor [All Platforms]
Added new uniform “Scale” and non-uniform “Stretch” tools to replace “Size.” These can be applied to individual decals or layer groups.
Fixed a UGC ordering issue where all vinyls, designs, tunes, photos and replays were being sorted by oldest to newest rather than newest to oldest. [1616867]
Fixed an issue where Shared Tunes were not appearing after the 8th tune in Search Results. [1663755]
Fixed an issue in the livery editor where scrolling through UGC vinyl shapes will sometimes force the selection to the bottom row. [1716280]
Fixed an issue where a new empty livery file was being created if the user erased paint|decals for a vehicle. [1718944]
Fixed an issue where audio was not providing continuous feedback when moving a decal in the Livery Editor. [1705480]
Addressed issues with consistency of scrolling speeds in the Livery Editor. [1705535]
Fixed a “Content Not Available” error when selecting a saved livery for an unowned car. [1713668]
Fixed an issue where Vinyl Group sizes could become negative and then become difficult to return them to positive values. [1603790]
Fixed an issue where altering the opacity in a non-highlighted layer wasn’t reflecting the appropriate value after being highlighted. [1688568]
Removed mouse acceleration when moving decals in the Livery Editor. [16679542]
Addressed sensitivity and accuracy issues when adjusting decals using a keyboard. [1689380]
Added a "My Designs" button to the Media Sub Menu so players can quickly manage their liveries. [1699804]
Added a "Purchase Car and Apply Livery" button in My Designs that appears when selecting a livery for an unowned car. This button provides the player with a streamlined process to buying cars for their catalogue of liveries. [1699801]
Accessibility [All Platforms]
Screen Narrator will once again narrate the Telemetry Estimates on the Fuel & Tire screen. [1728582]
Fixed an issue where Screen Narrator does not read gallery stats. [1533692]
Fixed an assert issue occurs when navigating through Vinyl Search results. [1692354]
Fixed an issue where there is audio feedback when moving a Decal by holding Left Stick. [1705480]
Fixed an issue where the Credits icon is placed inconsistently in the "Get More Car Points" prompt in certain localizations. [1728568]
Fixed an issue with incorrect behavior when navigating through Vinyl search results in line when pressing and holding Right D-Pad or Left Stick. [1716280]
Fixed an issue where longer Gametags overlap the Creator title in the Curated Groups Vinyl Menu while Menu Text size is set to largest. [1660357]
Screen Narrator now correctly reads Replays in My Files. [1643093]
Added missing narration for "apostrophe" key for the zoom command within the Livery Editor. [1723984]
Accessories [All Platforms]
Fixed an issue where no prompt appears for unrecognized|outdated drivers for Fanatec Club Sport V2. [1527139]
Fixed an issue where the input profile for the Fanatec CSL Elite wheel wasn’t showing correctly. [1723919]
Localization [All Platforms]
Various subtitles are fixed across all languages.
#forzamotorsport #xboxseriesx #xboxseriess #xbox #xboxseries #simracing #pcmasterrace
Tylko ja mam takie wrażenie czy od ostatniej aktualizacji Motorsport wygląda lepiej, jakby poprawili tę wypłowiałą kolorystykę? Wczoraj grając miałem wrażenie, że trawa i drzewa są bardziej nasycone.
#xbox #forzamotorsport
#xbox #forzamotorsport
@Obywatel_Kondominium: może od pory dnia zależy? Nie będę znowu ściągał :P
@Obywatel_Kondominium: Ale ta trasa wJaponii w nocy wyglądała obłędnie
Tak ogrywając sobie ostatnio starsze części naszła mnie taka rozkmina, która Forza Motorsport najlepsza według wykopków?
#xbox #microsoft #forza #forzamotorsport
#xbox #microsoft #forza #forzamotorsport
Najlepsza Forza to:
- Forza Motorsport (2005) (3)
- Forza Motorsport 2 (2007) (2)
- Forza Motorsport 3 (2009) (5)
- Forza Motorsport 4 (2011) (13)
- Forza Motorsport 5 (2013) (6)
- Forza Motorsport 6 (2015) (4)
- Forza Motorsport 7 (2017) (14)
- Forza Motorsport (2023) (10)
@Krzemol: najwięcej grałem w 2. Jeszcze bez cofania czasu ( ͡° ʖ̯ ͡°)
Ta nowa jakaś taka.
Ta nowa jakaś taka.
Zdecydowanie 6
Kto chce 14 dniowy okres próbny za friko - Gamepass xBox PC Ultimate? Mam kolejne kilka zaproszeń.
Aktywuj jak najszybciej (24h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2 etc.
#gry #gamepass #komputery
Aktywuj jak najszybciej (24h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3 #citiesskylines2 etc.
#gry #gamepass #komputery
Da się jakoś w #forzamotorsport włączyć wibracje na pedałach? Nigdzie nie widziałem takiej opcji…
@Fanaticz wczoraj dopiero kupiłem tą grę. Multi jeszcze nawet nie odpalałem. 3h zajęły mi próby uruchomienia gry, później ze dwie godziny ustawiałem ffb… więc nie było okazji spróbować. I w sumie nie wiem czy w ogóle będę próbował mp w forzie bo iR’ka jest raczej moją ‚główną’ grą.
To już dzisiaj, kierownice podłączone?
#xboxseriesx #forzamotorsport #simracing #xbox #konsole #xboxseries #xboxseriess #nordschleife #polnocnapetla
#xboxseriesx #forzamotorsport #simracing #xbox #konsole #xboxseries #xboxseriess #nordschleife #polnocnapetla
Kierownica podłączona?
- Tak. (0)
- Nie, gram na padzie. (3)
- Jestem biednym s0niarzem i męczę GT. (0)
@rbbxx nie gram w to g---o od czasu jak mi 3 razy serie zresetowało. A wydałem ponad 100zł na premium. Cóż, głupich nie szkoda ( ͡º ͜ʖ͡º)
@szuineg: Już naprawili. Nawet nie pamiętam kiedy był problem z zapisywaniem postępów czy np. migającymi cieniami. Można spokojnie bzikać.
Kto chce 14 dniowy okres próbny za friko - Gamepass xBox PC Ultimate? Mam kolejne kilka zaproszeń.
Aktywuj jak najszybciej (24h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3, etc.
#gry #gamepass #komputery
Aktywuj jak najszybciej (24h) inaczej wpadnie do kolejki następnych chętnych.
#forzahorizon5 #forzamotorsport #payday3, etc.
#gry #gamepass #komputery
@world plusuje dla zasięgu, Lae nie potrzebuję i sam mogę dać kod, bo chyba się w apce pojawia.
@world @WcurwionyKotek ja bardzo chętnie przygarnę, jeśli jeszcze macie
Czy #forzamotorsport jest tak zabugowana czy to kwestia uruchamiania przez #geforcenow? Pomijam tu konieczność każdorazowego logowania się bo to wina konta MS ale też jest to upierdliwe.
1. Przy każdym uruchomieniu komunikat o niezgodności procesora (unsupported CPU detected). Idzie dalej po zignorowaniu ale nie zawsze się włącza (czasem się sypnie na intrze).
2. Jak już się uruchomi to jeszcze nie zdarzyło mi się żeby połączyła się z siecią xbox. Zawsze brak połączenia, ile razy bym nie ponawiał połączenia, dopiero jak wybiorę grę offline to połączenie magicznie powraca, muszę wyjść z trybu offline i połączyć się znowu - dopiero wtedy działa.
3. Jak już się uda połączyć to często (chyba nawet częściej niż w połowie przypadków) "optimizing shaders" trwa w nieskończoność. Bywało że po 10 minutach dobijało do 30%. Jak trafię dobrze to leci w oczach i za chwilę można grac. Nie wiem czy to kwestia #geforcenow i przypisania mniejszej ilości rdzeni (bo jeśli chodzi o GPU to zawsze mam co najmniej 2080) czy to wina gry. W takich przypadkach restartuję i liczę że uda się trafić lepiej.
edit: czekając na zoptymalizowanie shaderów odpaliłem widżet xboxa i pokazuje mi zużycie proca na poziomie 15-25% więc to chyba jednak nie wina maszyny nvidii a skopanej gry
51% po ponad 10 minutach czekania...
Kupiłem gejpasa na 3 miesiące i pograłbym ale te problemy powyżej i spędzanie przy każdym uruchomieniu gry kilku minut już mnie zaczynają wkurzać.
1. Przy każdym uruchomieniu komunikat o niezgodności procesora (unsupported CPU detected). Idzie dalej po zignorowaniu ale nie zawsze się włącza (czasem się sypnie na intrze).
2. Jak już się uruchomi to jeszcze nie zdarzyło mi się żeby połączyła się z siecią xbox. Zawsze brak połączenia, ile razy bym nie ponawiał połączenia, dopiero jak wybiorę grę offline to połączenie magicznie powraca, muszę wyjść z trybu offline i połączyć się znowu - dopiero wtedy działa.
3. Jak już się uda połączyć to często (chyba nawet częściej niż w połowie przypadków) "optimizing shaders" trwa w nieskończoność. Bywało że po 10 minutach dobijało do 30%. Jak trafię dobrze to leci w oczach i za chwilę można grac. Nie wiem czy to kwestia #geforcenow i przypisania mniejszej ilości rdzeni (bo jeśli chodzi o GPU to zawsze mam co najmniej 2080) czy to wina gry. W takich przypadkach restartuję i liczę że uda się trafić lepiej.
edit: czekając na zoptymalizowanie shaderów odpaliłem widżet xboxa i pokazuje mi zużycie proca na poziomie 15-25% więc to chyba jednak nie wina maszyny nvidii a skopanej gry
51% po ponad 10 minutach czekania...
Kupiłem gejpasa na 3 miesiące i pograłbym ale te problemy powyżej i spędzanie przy każdym uruchomieniu gry kilku minut już mnie zaczynają wkurzać.
@pesimist: optymalizacja trwała 29 minut, po ponad 30 udało mi się wejść do menu i kliknąć w kontynuację kariery...
@pesimist a czemu nie grasz bezpośrednio z chmury Microsoft tylko przez gfnow?
Która Gierka da więcej funu? Forza motorsport 7 czy nfs heat? Będę grał na padzie. Forze horizon 4 i 5 mam. Jak się ma motorsport 7 do tej nowe motorsport 8 ? Niektórzy twierdzą że nowa jest gorsza od 7. #xbox #xboxone #xboxseriesx #konsole #gry #gaming #forza #forzamotorsport #forzamotorsport7 #microsoft #needforspeed #heat #nfs #needforspeedheat
Która Gierka da więcej funu?
- Forza Motorsport 7 (40)
- NFS heat (18)
#forzamotorsport #xbox
Was też tak często wywala z gry do głównego menu xbox? Ależ mi to obrzydziło tą grę... zjawisko nasiliło się po ostatniej aktualizacji
Was też tak często wywala z gry do głównego menu xbox? Ależ mi to obrzydziło tą grę... zjawisko nasiliło się po ostatniej aktualizacji
@Zorganizowany_chaos: Właśnie ostatnio bardzo rzadko. Przypominam sobie jedną taką sytuację, tzn. zazwyczaj przy quick resume jest chwilę zwiechy i się odmraża. Raz mnie wywaliło do menu, ale ja też nie gram bardzo dużo.
Jest apdejcik 2.0 do Forzy Motorsport. Nowa trasa (Yas Marina) masa eventów, aut i poprawek.
https://support.forzamotorsport.net/hc/en-us/articles/22906472783251-Forza-Motorsport-Update-2-Release-Notes-November-14-2023
New Content, Features and Events [All Platforms]
New Track
Yas Marina: Full Circuit, North Corkscrew, North Circuit, South Circuit.
New Career Events
Prestige Tour (Available from Nov. 16, 2023 – Dec. 28, 2023)
British GT Series (Starts Nov. 16)
V12 Power Series (Starts Nov. 23)
Maximum Velocity Series (Starts Nov. 30)
Boutique Builds Series (Starts Dec. 7)
Open Class – Italian Manufacturers (Available from Nov. 16, 2023 – Dec. 14, 2023)
C Class Series
B Class Series
A Class Series
S Class Series
Reward Cars
Prestige Tour: 2011 Lamborghini Sesto Elemento
Open Class Series: 2015 Ferrari 488 GTB
Spotlight Cars
2013 Aston Martin V12 Vantage S (Nov. 16 – Nov. 22)
2016 Lamborghini Aventador Superveloce (Nov. 23– Nov. 29)
2017 Mazda MX-5 Cup (Nov. 23– Nov. 29)
2011 Bugatti Veyron Super Sport (Nov. 30 – Dec. 6)
2017 Saleen S7 LM (Dec. 7 – Dec. 13)
2016 Spania GTA Spano (Dec. 7 – Dec. 13)
2020 MG #20 MG6 XPower (Dec. 7 – Dec. 13)
2022 Gordon Murray Automotive T.50 (Dec. 7 – Dec. 13)
Car Pass Cars
1965 Lotus #1 Team Lotus Type 40 (Nov. 16)
2019 McLaren #03 720S GT3 (Nov. 23)
2018 Mercedes-AMG GT3 (Nov. 30)
2019 Peugeot #7 DG Sport Compétition 308 (Dec. 7)
New Multiplayer Events
Vintage Le Mans Sportscars (Nov. 16 – Nov. 22)
Subaru BRZ Spec Series (Nov. 23– Nov. 29)
The Birth of Grand Prix – (Nov. 30 – Dec. 6)
Forza P2 Series – (Dec. 7 – Dec. 13)
New Rivals Events
Featured Track: Yas Marina – 2020 Koenigsegg Jesko – Yas Marina Full Circuit (Nov. 16 – Dec. 13)
VIP: High Velocity – 2019 Hyundai Veloster N Forza Edition – Lime Rock Full Circuit Alt (Nov. 16 – Dec. 13)
Spotlight – 2013 Aston Martin V12 Vantage S – Mugello Club Circuit (Nov. 16 – Nov. 22)
Spotlight – 2016 Lamborghini Aventador Superveloce – Hakone Grand Prix Circuit (Nov. 23– Nov. 29)
Spotlight – 2011 Bugatti Veyron Super Sport – Yas Marina North Circuit (Nov. 30 – Dec. 6)
Spotlight – 2022 Gordon Murray Automotive T.50 – Silverstone International Circuit (Dec. 7 – Dec. 13)
Bug Fixes and Improvements
Stability [All Platforms]
Many fixes to improve overall game stability and reduce crashes across all platforms.
Livery Editor [All Platforms]
Fixed issue where players can view and unlock tunes and vinyls shared by other players. [1626544]
Fixed issue causing black paint shade to show up as grey instead of black. [1604400]
Fixed issue where only the inner barrel on factory rims is paintable. [1538143]
Fixed issue where livery and tune creators would not be displayed in Private Multiplayer when viewing the vehicle information.
Fixed issue where “Likes” would not be counted for shared liveries. [1588482]
PC
Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets. Note: This fix requires the latest AMD drivers to be downloaded for your graphics card. [1607128]
Fixed specific game crash that occurs if headphones are plugged into the front panel. [1620048]
Fixed an issue on Steam where the player could not exit the Builders Cup Intro Series and return to the main menu without restarting the game. [1608859]
Improvements to alleviate track textures disappearing when playing on certain PC hardware configurations. [1615983]
Note: We’re investigating an issue where in specific scenarios, players running an AMD GPU might encounter a slight impact to their framerate during gameplay.
Multiplayer [All Platforms]
Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic. [1582678]
Fixes to title stability when resuming from a suspended state on console. [1500737]
Fixed issue in the Featured Multiplayer menu where countdown timer would appear on Series that had not yet started. [1616271]
Adjusted event schedule to provide more variation in Event start times.
Fixed issue where Race End timer did not appear for players who had already finished the race. [1482776]
Fixed exploit where players could load into any Open Class event with a P Class vehicle if they matchmake while in a party. [1608740]
Gameplay [All Platforms]
Fixed an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Career Mode. [1632115]
Resolved an exploit related to changing car tune mid-race. [1631855]
Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu. [1635561]
Resolved issue where the game would fail to reconnect if connection is lost during the initial races on Maple Valley or Hakone. [1607172]
Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float. [1598248]
Fixed issue with a forced camera change at the start of a race. [1551469]
Fixed a number of Builders Cup exploits allowing high class cars into lower class series and events. [1616897]
Fixed issues related to loss of progression or save data.
Fixed a number of visual scene transitions
Fixed a bug where replaying a series with a high standing didn’t replace the series trophy with the improved trophy. [1597484]
Improved balancing and overall impact of slipstream effect between cars in races.
Fixed issue where player would not receive credits or Driver XP when using a rental car in a Rivals event. [1634738]
Cars [All Platforms]
Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person. [1608113]
Fixed tuning stat comparison indicators within the car upgrades menu. [1555287]
Fixed issue where incorrect car thumbnails would be displayed in the My Cars menu after a race. [1607398]
Accessibility [All Platforms]
Fixes applied to numerous scenarios where narrator voiceovers would be missing, incorrect or would stop playing. [1489012]
Wheels [All Platforms]
Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information. [1608680]
#forzamotorsport #simracing #forza #xboxseriesx #xbox
https://support.forzamotorsport.net/hc/en-us/articles/22906472783251-Forza-Motorsport-Update-2-Release-Notes-November-14-2023
New Content, Features and Events [All Platforms]
New Track
Yas Marina: Full Circuit, North Corkscrew, North Circuit, South Circuit.
New Career Events
Prestige Tour (Available from Nov. 16, 2023 – Dec. 28, 2023)
British GT Series (Starts Nov. 16)
V12 Power Series (Starts Nov. 23)
Maximum Velocity Series (Starts Nov. 30)
Boutique Builds Series (Starts Dec. 7)
Open Class – Italian Manufacturers (Available from Nov. 16, 2023 – Dec. 14, 2023)
C Class Series
B Class Series
A Class Series
S Class Series
Reward Cars
Prestige Tour: 2011 Lamborghini Sesto Elemento
Open Class Series: 2015 Ferrari 488 GTB
Spotlight Cars
2013 Aston Martin V12 Vantage S (Nov. 16 – Nov. 22)
2016 Lamborghini Aventador Superveloce (Nov. 23– Nov. 29)
2017 Mazda MX-5 Cup (Nov. 23– Nov. 29)
2011 Bugatti Veyron Super Sport (Nov. 30 – Dec. 6)
2017 Saleen S7 LM (Dec. 7 – Dec. 13)
2016 Spania GTA Spano (Dec. 7 – Dec. 13)
2020 MG #20 MG6 XPower (Dec. 7 – Dec. 13)
2022 Gordon Murray Automotive T.50 (Dec. 7 – Dec. 13)
Car Pass Cars
1965 Lotus #1 Team Lotus Type 40 (Nov. 16)
2019 McLaren #03 720S GT3 (Nov. 23)
2018 Mercedes-AMG GT3 (Nov. 30)
2019 Peugeot #7 DG Sport Compétition 308 (Dec. 7)
New Multiplayer Events
Vintage Le Mans Sportscars (Nov. 16 – Nov. 22)
Subaru BRZ Spec Series (Nov. 23– Nov. 29)
The Birth of Grand Prix – (Nov. 30 – Dec. 6)
Forza P2 Series – (Dec. 7 – Dec. 13)
New Rivals Events
Featured Track: Yas Marina – 2020 Koenigsegg Jesko – Yas Marina Full Circuit (Nov. 16 – Dec. 13)
VIP: High Velocity – 2019 Hyundai Veloster N Forza Edition – Lime Rock Full Circuit Alt (Nov. 16 – Dec. 13)
Spotlight – 2013 Aston Martin V12 Vantage S – Mugello Club Circuit (Nov. 16 – Nov. 22)
Spotlight – 2016 Lamborghini Aventador Superveloce – Hakone Grand Prix Circuit (Nov. 23– Nov. 29)
Spotlight – 2011 Bugatti Veyron Super Sport – Yas Marina North Circuit (Nov. 30 – Dec. 6)
Spotlight – 2022 Gordon Murray Automotive T.50 – Silverstone International Circuit (Dec. 7 – Dec. 13)
Bug Fixes and Improvements
Stability [All Platforms]
Many fixes to improve overall game stability and reduce crashes across all platforms.
Livery Editor [All Platforms]
Fixed issue where players can view and unlock tunes and vinyls shared by other players. [1626544]
Fixed issue causing black paint shade to show up as grey instead of black. [1604400]
Fixed issue where only the inner barrel on factory rims is paintable. [1538143]
Fixed issue where livery and tune creators would not be displayed in Private Multiplayer when viewing the vehicle information.
Fixed issue where “Likes” would not be counted for shared liveries. [1588482]
PC
Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets. Note: This fix requires the latest AMD drivers to be downloaded for your graphics card. [1607128]
Fixed specific game crash that occurs if headphones are plugged into the front panel. [1620048]
Fixed an issue on Steam where the player could not exit the Builders Cup Intro Series and return to the main menu without restarting the game. [1608859]
Improvements to alleviate track textures disappearing when playing on certain PC hardware configurations. [1615983]
Note: We’re investigating an issue where in specific scenarios, players running an AMD GPU might encounter a slight impact to their framerate during gameplay.
Multiplayer [All Platforms]
Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic. [1582678]
Fixes to title stability when resuming from a suspended state on console. [1500737]
Fixed issue in the Featured Multiplayer menu where countdown timer would appear on Series that had not yet started. [1616271]
Adjusted event schedule to provide more variation in Event start times.
Fixed issue where Race End timer did not appear for players who had already finished the race. [1482776]
Fixed exploit where players could load into any Open Class event with a P Class vehicle if they matchmake while in a party. [1608740]
Gameplay [All Platforms]
Fixed an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Career Mode. [1632115]
Resolved an exploit related to changing car tune mid-race. [1631855]
Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu. [1635561]
Resolved issue where the game would fail to reconnect if connection is lost during the initial races on Maple Valley or Hakone. [1607172]
Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float. [1598248]
Fixed issue with a forced camera change at the start of a race. [1551469]
Fixed a number of Builders Cup exploits allowing high class cars into lower class series and events. [1616897]
Fixed issues related to loss of progression or save data.
Fixed a number of visual scene transitions
Fixed a bug where replaying a series with a high standing didn’t replace the series trophy with the improved trophy. [1597484]
Improved balancing and overall impact of slipstream effect between cars in races.
Fixed issue where player would not receive credits or Driver XP when using a rental car in a Rivals event. [1634738]
Cars [All Platforms]
Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person. [1608113]
Fixed tuning stat comparison indicators within the car upgrades menu. [1555287]
Fixed issue where incorrect car thumbnails would be displayed in the My Cars menu after a race. [1607398]
Accessibility [All Platforms]
Fixes applied to numerous scenarios where narrator voiceovers would be missing, incorrect or would stop playing. [1489012]
Wheels [All Platforms]
Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information. [1608680]
#forzamotorsport #simracing #forza #xboxseriesx #xbox
@robertx: Przecież jest golf 4, może nie w TDI ale jest. Podobnie Astra i Corolla z 74 ( ͡° ͜ʖ ͡°)
Nowa Forza Motorsport to jest j----y, zabugowany crap. Kariera w ogóle nie wciąga, modele samochodów recyklingowane nadal (co oni robili przez sześć lat?), tras jak na lekarstwo i te bugi... Teraz, gdy przejechałem całą serię współczesnych Muscle Carów po czym gra się wysypała po tuningu (przy zapisywaniu konfiguracji po prostu nie przechodzi dalej) a po wyłączeniu cała seria poszła się j---ć poszedł Rage uninstall a ja wracam do starszych odsłon, z którymi mam niewyrównane rachunki (całkowicie ukończyłem tylko 2, 5 i 7) i już nie wrócę do tego syfu. Narzekałem na Gran Turismo 7, też uważam go za najsłabszą pełnoprawną odsłonę GT ale przy nowej Forzy to jest złoto. Trochę emocjonalny wpis ale sie w-------m xD. Tym bardziej, że już miałem wcześniej problemy z progressem ale do tej pory tylko z dwa wyścigi traciłem. Od premiery trochę już minęło a to nadal nieruszone...
#forza #forzamotorsport #xbox #gamepass i trochę #granturismo #gorzkiezale
#forza #forzamotorsport #xbox #gamepass i trochę #granturismo #gorzkiezale
@Krzemol poprzednia część była dużo lepsza. Ale też nie dostałem osiągnięć za skończenie wszystkiego na złoto także tak to już jest xD
@jazdaniebieski2023: A, jeszcze siódemkę ukończyłem, edytowałem. I też tak uważam :)
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